Friday, November 13, 2015

Perception Neuron Template v0.4.0 released

The fourth version of my "Third Person CPP Neuron" Unreal Engine 4 template is finished and
I have published it for free under the MIT license on Github.

Download: Github Repository
Latest template version: v0.4.0
Latest plugin version: v0.2.0

Changes Template:
- Network and player controller actors now support manual configuration
of reference skeleton instead using external BVH reference file.
- To have an example how to add custom skeletons,
the Mannequin now uses the new bone map feature of the plugin.
For a "HowTo" please have a look into the Mannequin BP function "Init Bone Map".
- Update to Plugin v0.2.0

Changes v0.2.0 Plugin:
- It is now possible to initialize Reference skeleton manually and
initialization with external BVH reference file is optional.
- Support all rotation orders and add missing XZY, YZX, ZYX rotations
- Better support for custom skeletons:
Bone coordinate system can now be mapped in blueprint.
- Fix a synchronization bug when using Neuron format
- Further comments and minor improvements

Thursday, November 12, 2015

Texture Merge Plugin v0.2.0 released

The second version of my "Texture Merge" Unreal Engine 4 plugin is finished and
I have published it for free under the MIT license on Github.
Many thanks to DarthCoder who gave me the permission to use his code in the plugin.

For further details, please have a look into the Unreal Wiki.
Download: Github Repository
Latest version: v0.2.0